I hope this is a fair question for this forum;
Firstly - I am getting a bunch of diagonal streaks in a patch at the top center of my images that only appears immediately after a meridian flip. They appear to be associated mainly, but not entirely with a bright star in the area. Any ideas on what might be happening and how to chase the problem down would be appreciated
Secondly - I recall watching a Fundamentals video that used the GAME script to weed out dust donuts in some sub-frames. I think that may be helpful in processing these images while I try to correct the root cause of the problem. Would that be a decent approach here as I'm reluctant to junk the otherwise good frames?
Comments
Still - why aren’t the zero value pixels being rejected? Shouldn’t the rejection be independent (additional to) whatever rejection algorithm is in play? And even more strangely, why are *no* pixels being rejected within the Game ellipse, unlike other areas in the image? It is almost as if the logic of the rejection is inverted (ie; zero value pixels are not rejected?)