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Different results when combining different ways

Hi Adam

I was just playing around with different ways of combining the L and RGB data of an object to see how the results would differ, it at all.  I did the traditional way of LRGB Combination (check the L box and uncheck RGB) and also tried using PixelMath with a simple L+RGB.  The results were completely different with the PM image completely blown out.  Now, if I did a 0.5L + 0.5RGB it gave me a decent image and using 0.2L + 0.8RGB gave me an even better image.  I realize a lot would depend on the initial stretch of both the L and RGB images but...........

1- I was expecting a straight 1:1 of L+RGB in PM to give me a similar image to the LRGB Combination process - it did not

2- Instead, I had to use half (0.5) of each image in PM to get a similar image when compared to the LRGB Combination process.  

So, does that mean the LRGB Combination process is not simply an additive process?

I'm just curious why the differences even though this is not normal practice.

Bruce

Comments

  • It is definitely not an additive process. The luminance is transformed to lightness values based on perceptual color spaces. I really do not know enough to explain in detail.(Perhaps others do..). I do know this is not a simple "additive" process. (If it was additive... you would not be able explain why the colors are saturated (most perceptually dense) at different brightness levels when using the process. See my section on LRGB and my manufactured example.

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