Hi Adam
Watching your Helix processing video I saw that you use the GAME script to create a mask over the areas where StarXT has removed parts of the nebula. In the past when I used to use StarNet for star removal, if I saw those sorts of artefacts in the Stars-only image then I would paint over them with a black background and then subtract this modified Stars-only image from the original image to create a new Starless image without the artefacts. Does this subtraction method work properly with StarXT or is it the case that Stars+Starless does not equal the original image eg if there is a screen blending operation happening?
Thanks
Gordon
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