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Selective Rejection with the GAME Script

Adam, Thank you for sharing how to use Hartmut's Game script feature enhancement to write shapes to files.  Integration works perfectly now with no edge artifacts.  

One comment I have is that the Fits headers are missing in the *_sr.xisf files.  I know you are an advocate of Noise Evaluation weight, but if one chooses to use the Fits Keyword Weight created by the SubFrameSelector, integration fails.  If you provide feedback to him, it would be great to ask to maintain the Fits header from the original file, if it is not a difficult task.  

Comments

  • edited March 2021
    Ooooh... that is a *very* good point. The FITs headers should be carried along. I did not notice this.
    Thank you, I will inform Hartmut.

    -the Blockhead
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