Drizzle is a funny algorithm. The map is supposed to show you the density of drizzled information (and whether there are "holes" due to the fact there isn't enough information (not enough files to begin with).
Are you certain you want/need to be drizzling 2x?
There is certainly a correlated effect that might not be optimal..but I really do not know.
Certainly sounds reasonable in terms of number of frames. I would, however, dither each frame. I do not understand why people do not do this. I am not saying this is it..but dither algorithms can make patterns.
Whether you are benefitting in terms of resolution is a different question. This usually requires a very careful analysis.
It seems like the issue is the pedestal set in WBPP.
Previously I would set pedestal to 100 as you recommended in your older video, and there wasn't any zero value pixels, but the weightImage doesn't look uniform.
If I set pedestal to auto it's choosing pedestal between 35-50 and there are some clipped pixels, but weightImage looks uniform.
I didn't recommend 100. I recommended a value that will always be large enough.
The automatic pedestal that is now available is fine. The difference between 35 or 50 is negligible.
You believe that the pedestal has something to do with the results of the weights image. I don't think so... but this isn't something I have investigated.
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